![]() You tend to keep the same wardrobe the most of the game. Something that was severely lacking was armor choices. ![]() Weapons are upgradeable, and there are a few different damage styles you can play around with. Some battles felt as though I was about to get wiped, when some well timed blows by myself and/or my party member swung the battle in our favor. Dodge becomes your best friend, and exchanging blows on an enemy with your party member can become quite spectacular if you can execute swings in a synchronous manner. You can chain together combos, mixed with shots from your pistol or crossbow and magic spells. ![]() It reminds me a lot of The Witcher and Fable. It was a love/hate relationship with this guy, but maybe that was what the devs were going for from the start. Can you imagine if Game of Thrones starred Stannis Baratheon the entire show? The protagonist’s voice is just as monotonous as Stannis’, but luckily there is a lot of dialogue in which you can tell someone to bugger off, which he nails. There are some real gems here in this department, but I had a hard time dealing with the protagonist. Maybe I am being a bit nit-picky, but when a guys hand goes through his stomach while he is telling you about local rumors… it just doesn’t sit well. I have dealt with this before (looking at you original, not enhanced Witcher), but in this day and age, character animations should be pretty solid, especially when narration is such a huge part of the game. Necks tend to get strained, where some character look as though they have giraffe genetics. The overweight guy model (believe me, he is everywhere), when he talks to you, his left hand always clips through and disappears into his own stomach. The character animations for dialogue aren’t that great, with some character models looking incredibly drab and almost lazily put together. We took some steps forward here, but then there are the steps back. Our protagonist and party members look great, although there are some questionable choices when it comes to their wardrobe. When you venture out, each island has an identity, outside what has been taken by the darkness. This smacks you in the face when you are running around the Crab Coast in a lush jungle teeming with wildlife and atmospheric jungle sounds. The first thing that is apparent is the detail and excellent work on the environments in the game. What the heck do I mean by this? You will easily discern this throughout the review. That’s a plus in the RPG realm, but with every step that Risen 3 takes forward, there are other aspects that take it a step back. The story is good enough, and not at all what I was expecting. You eventually quest out to other islands, where you will eventually join a faction to help you gather an alliance to stop the darkness once and for all. It becomes apparent by the state of this island that things are going to hell all over the Southern Seas. Your journey leads you to the pirate headquarters on the island of Antigua. Just when I thought it was pirate time, doing some rummin’, scallywaggin’, and pillagin’, things go in a direction I personally was not expecting. He informs you of your predicament, in that you must recover your soul from the underworld, or you are doomed to become a minion of that world. As your sister finishes burying you and leaves you at the Crab Coast, you are resurrected (risen!) weeks later by a strange witch doctor named Bones. Swiftly dealing with these baddies leads us down this cave til we reach a crystal portal, in which an underworldling pops out and takes your spirit. When you think you are about to reach the treasure, hellhounds come busting out of a dark cave. After this brief sequence, we are taken to an island in search of some glorious treasure with the help of our sister, Patty. This first area continues to act as a tutorial as you and your sister traverse the lush tropical coves and ruins of the Crab Coast. Risen 3 immediately grabs your attention with the tutorial sequence, where you learn the basic controls and how to fight. I will admit that I personally have not played the previous installments of Risen, so I am looking at this with fresh eyes. ***There was a delay in getting this review out due some technical bugs that had to be worked out. Risen 3 aims to return to its roots following the Risen feel, but there is still the mix of pirate themes that were very apparent in Risen 2: Dark Waters. You may recognize the Piranha Bytes name from their previous work on the Gothic series, which was a series that garnered a cult following when it first hit the PC. I do a lot of orcs, ogres, wizards, evil geniuses and assassins.Risen 3: Titan Lords is the latest installment into the Risen series, developed by Piranha Bytes and published by Deep Silver. Best known as Victor Saltzpyre in Vermintide, and James Bond in The World is Not Enough.
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